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Adjust usage of Handle(Non)PositionalInput to follow framework update
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@ -12,6 +12,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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public class CirclePiece : Container, IKeyBindingHandler<OsuAction>
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{
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// IsHovered is used
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public override bool HandlePositionalInput => true;
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public Func<bool> Hit;
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public CirclePiece()
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@ -11,9 +11,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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public class SpinnerBackground : CircularContainer, IHasAccentColour
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{
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public override bool HandleNonPositionalInput => false;
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public override bool HandlePositionalInput => false;
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protected Box Disc;
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public Color4 AccentColour
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