Allow autoplay score generation to access mod list

This commit is contained in:
Bartłomiej Dach
2021-01-31 17:19:07 +01:00
parent dd4207cb4e
commit 68c20a2a37
12 changed files with 34 additions and 12 deletions

View File

@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Array.Empty<Mod>());
return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod()?.CreateReplayScore(beatmap));
return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod()?.CreateReplayScore(beatmap, Array.Empty<Mod>()));
}
protected override void AddCheckSteps()