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Enable NRT in explosion-related classes and streamline null handling
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@ -72,9 +72,6 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
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public void Animate(HitExplosionEntry entry)
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{
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if (entry == null)
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return;
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X = entry.Position;
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Scale = new Vector2(entry.HitObject.Scale);
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setColour(entry.ObjectColour);
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