Enable NRT in explosion-related classes and streamline null handling

This commit is contained in:
Bartłomiej Dach
2021-08-12 21:09:08 +02:00
parent 98ce69d1d3
commit 68f454b51a
5 changed files with 11 additions and 13 deletions

View File

@ -72,9 +72,6 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
public void Animate(HitExplosionEntry entry)
{
if (entry == null)
return;
X = entry.Position;
Scale = new Vector2(entry.HitObject.Scale);
setColour(entry.ObjectColour);