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Enable NRT in explosion-related classes and streamline null handling
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@ -62,9 +62,6 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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public void Animate(HitExplosionEntry entry)
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{
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if (entry == null)
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return;
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Colour = entry.ObjectColour;
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using (BeginAbsoluteSequence(entry.LifetimeStart))
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