diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs
index 5866538bf7..ba6a2f2d66 100644
--- a/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs
+++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModHidden.cs
@@ -52,9 +52,8 @@ namespace osu.Game.Rulesets.Taiko.Mods
protected double MultiplierAt(HitObject obj)
{
double beatLength = controlPointInfo.TimingPointAt(obj.StartTime).BeatLength;
- double speedMultiplier = obj.DifficultyControlPoint.SliderVelocity;
- return speedMultiplier * TimingControlPoint.DEFAULT_BEAT_LENGTH / beatLength;
+ return obj.DifficultyControlPoint.SliderVelocity * TimingControlPoint.DEFAULT_BEAT_LENGTH / beatLength;
}
public override void ApplyToBeatmap(IBeatmap beatmap)
diff --git a/osu.Game/Beatmaps/BeatmapDifficulty.cs b/osu.Game/Beatmaps/BeatmapDifficulty.cs
index df78af7527..1844b193f2 100644
--- a/osu.Game/Beatmaps/BeatmapDifficulty.cs
+++ b/osu.Game/Beatmaps/BeatmapDifficulty.cs
@@ -26,7 +26,7 @@ namespace osu.Game.Beatmaps
set => approachRate = value;
}
- public double SliderMultiplier { get; set; } = 1; // AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA this needs to be renamed or removed or something.
+ public double SliderMultiplier { get; set; } = 1;
public double SliderTickRate { get; set; } = 1;
///
diff --git a/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs
index 92a1cc5e90..bf7ed8e6f5 100644
--- a/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs
+++ b/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs
@@ -31,7 +31,7 @@ namespace osu.Game.Beatmaps.ControlPoints
public override Color4 GetRepresentingColour(OsuColour colours) => colours.Lime1;
///
- /// The speed multiplier at this control point.
+ /// The slider velocity at this control point.
///
public double SliderVelocity
{
diff --git a/osu.Game/Rulesets/Edit/IPositionSnapProvider.cs b/osu.Game/Rulesets/Edit/IPositionSnapProvider.cs
index 7d7d61e1c1..743a2f41fc 100644
--- a/osu.Game/Rulesets/Edit/IPositionSnapProvider.cs
+++ b/osu.Game/Rulesets/Edit/IPositionSnapProvider.cs
@@ -28,14 +28,14 @@ namespace osu.Game.Rulesets.Edit
///
/// Retrieves the distance between two points within a timing point that are one beat length apart.
///
- ///
+ /// An object to be used as a reference point for this operation.
/// The distance between two points residing in the timing point that are one beat length apart.
float GetBeatSnapDistanceAt(HitObject referenceObject);
///
/// Converts a duration to a distance.
///
- ///
+ /// An object to be used as a reference point for this operation.
/// The duration to convert.
/// A value that represents as a distance in the timing point.
float DurationToDistance(HitObject referenceObject, double duration);
@@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Edit
///
/// Converts a distance to a duration.
///
- ///
+ /// An object to be used as a reference point for this operation.
/// The distance to convert.
/// A value that represents as a duration in the timing point.
double DistanceToDuration(HitObject referenceObject, float distance);
@@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Edit
///
/// Converts a distance to a snapped duration.
///
- ///
+ /// An object to be used as a reference point for this operation.
/// The distance to convert.
/// A value that represents as a duration snapped to the closest beat of the timing point.
double GetSnappedDurationFromDistance(HitObject referenceObject, float distance);
@@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Edit
/// Converts an unsnapped distance to a snapped distance.
/// The returned distance will always be floored (as to never exceed the provided .
///
- ///
+ /// An object to be used as a reference point for this operation.
/// The distance to convert.
/// A value that represents snapped to the closest beat of the timing point.
float GetSnappedDistanceFromDistance(HitObject referenceObject, float distance);