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Apply batch fixing of built-in types using var
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@ -93,7 +93,7 @@ namespace osu.Game.Beatmaps
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if (t.Time > lastTime)
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return (beatLength: t.BeatLength, 0);
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var nextTime = i == ControlPointInfo.TimingPoints.Count - 1 ? lastTime : ControlPointInfo.TimingPoints[i + 1].Time;
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double nextTime = i == ControlPointInfo.TimingPoints.Count - 1 ? lastTime : ControlPointInfo.TimingPoints[i + 1].Time;
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return (beatLength: t.BeatLength, duration: nextTime - t.Time);
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})
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// Aggregate durations into a set of (beatLength, duration) tuples for each beat length
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