Apply batch fixing of built-in types using var

This commit is contained in:
Dean Herbert
2021-10-27 13:04:41 +09:00
parent 1d7e97625a
commit 6944151486
263 changed files with 572 additions and 572 deletions

View File

@ -93,7 +93,7 @@ namespace osu.Game.Beatmaps
if (t.Time > lastTime)
return (beatLength: t.BeatLength, 0);
var nextTime = i == ControlPointInfo.TimingPoints.Count - 1 ? lastTime : ControlPointInfo.TimingPoints[i + 1].Time;
double nextTime = i == ControlPointInfo.TimingPoints.Count - 1 ? lastTime : ControlPointInfo.TimingPoints[i + 1].Time;
return (beatLength: t.BeatLength, duration: nextTime - t.Time);
})
// Aggregate durations into a set of (beatLength, duration) tuples for each beat length