mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 23:24:04 +09:00
Apply batch fixing of built-in types using var
This commit is contained in:
@ -59,12 +59,12 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
foreach (var r in orderedRulesets)
|
||||
{
|
||||
if (!recommendedDifficultyMapping.TryGetValue(r, out var recommendation))
|
||||
if (!recommendedDifficultyMapping.TryGetValue(r, out double recommendation))
|
||||
continue;
|
||||
|
||||
BeatmapInfo beatmapInfo = beatmaps.Where(b => b.Ruleset.Equals(r)).OrderBy(b =>
|
||||
{
|
||||
var difference = b.StarDifficulty - recommendation;
|
||||
double difference = b.StarDifficulty - recommendation;
|
||||
return difference >= 0 ? difference * 2 : difference * -1; // prefer easier over harder
|
||||
}).FirstOrDefault();
|
||||
|
||||
|
Reference in New Issue
Block a user