Apply batch fixing of built-in types using var

This commit is contained in:
Dean Herbert
2021-10-27 13:04:41 +09:00
parent 1d7e97625a
commit 6944151486
263 changed files with 572 additions and 572 deletions

View File

@ -59,12 +59,12 @@ namespace osu.Game.Beatmaps
{
foreach (var r in orderedRulesets)
{
if (!recommendedDifficultyMapping.TryGetValue(r, out var recommendation))
if (!recommendedDifficultyMapping.TryGetValue(r, out double recommendation))
continue;
BeatmapInfo beatmapInfo = beatmaps.Where(b => b.Ruleset.Equals(r)).OrderBy(b =>
{
var difference = b.StarDifficulty - recommendation;
double difference = b.StarDifficulty - recommendation;
return difference >= 0 ? difference * 2 : difference * -1; // prefer easier over harder
}).FirstOrDefault();