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Apply batch fixing of built-in types using var
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@ -206,7 +206,7 @@ namespace osu.Game.Beatmaps
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{
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var decoder = Decoder.GetDecoder<Storyboard>(stream);
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var storyboardFilename = BeatmapSetInfo?.Files.FirstOrDefault(f => f.Filename.EndsWith(".osb", StringComparison.OrdinalIgnoreCase))?.Filename;
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string storyboardFilename = BeatmapSetInfo?.Files.FirstOrDefault(f => f.Filename.EndsWith(".osb", StringComparison.OrdinalIgnoreCase))?.Filename;
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// todo: support loading from both set-wide storyboard *and* beatmap specific.
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if (string.IsNullOrEmpty(storyboardFilename))
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