Apply batch fixing of built-in types using var

This commit is contained in:
Dean Herbert
2021-10-27 13:04:41 +09:00
parent 1d7e97625a
commit 6944151486
263 changed files with 572 additions and 572 deletions

View File

@ -250,7 +250,7 @@ namespace osu.Game.Collections
/// </summary>
private void backgroundSave()
{
var current = Interlocked.Increment(ref lastSave);
int current = Interlocked.Increment(ref lastSave);
Task.Delay(100).ContinueWith(task =>
{
if (current != lastSave)
@ -270,7 +270,7 @@ namespace osu.Game.Collections
// This is NOT thread-safe!!
try
{
var tempPath = Path.GetTempFileName();
string tempPath = Path.GetTempFileName();
using (var ms = new MemoryStream())
{
@ -296,8 +296,8 @@ namespace osu.Game.Collections
using (var fs = File.OpenWrite(tempPath))
ms.WriteTo(fs);
var databasePath = storage.GetFullPath(database_name);
var databaseBackupPath = storage.GetFullPath(database_backup_name);
string databasePath = storage.GetFullPath(database_name);
string databaseBackupPath = storage.GetFullPath(database_backup_name);
// Back up the existing database, clearing any existing backup.
if (File.Exists(databaseBackupPath))