Apply batch fixing of built-in types using var

This commit is contained in:
Dean Herbert
2021-10-27 13:04:41 +09:00
parent 1d7e97625a
commit 6944151486
263 changed files with 572 additions and 572 deletions

View File

@ -43,7 +43,7 @@ namespace osu.Game.Graphics.Containers
// - If we were to use RelativeSize/FillMode, we'd need to set the Icon's RelativeSizeAxes directly.
// We can't do this because we would need access to AutoSizeAxes to set it to none.
// Other issues come up along the way too, so it's not a good solution.
var fitScale = Math.Min(DrawSize.X / InternalChild.DrawSize.X, DrawSize.Y / InternalChild.DrawSize.Y);
float fitScale = Math.Min(DrawSize.X / InternalChild.DrawSize.X, DrawSize.Y / InternalChild.DrawSize.Y);
InternalChild.Scale = new Vector2(fitScale);
InternalChild.Anchor = Anchor.Centre;
InternalChild.Origin = Anchor.Centre;