Apply batch fixing of built-in types using var

This commit is contained in:
Dean Herbert
2021-10-27 13:04:41 +09:00
parent 1d7e97625a
commit 6944151486
263 changed files with 572 additions and 572 deletions

View File

@ -236,7 +236,7 @@ namespace osu.Game.Graphics.UserInterface
{
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
var beatLength = timingPoint.BeatLength;
double beatLength = timingPoint.BeatLength;
float amplitudeAdjust = Math.Min(1, 0.4f + amplitudes.Maximum);