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Apply batch fixing of built-in types using var
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@ -236,7 +236,7 @@ namespace osu.Game.Graphics.UserInterface
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{
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base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
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var beatLength = timingPoint.BeatLength;
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double beatLength = timingPoint.BeatLength;
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float amplitudeAdjust = Math.Min(1, 0.4f + amplitudes.Maximum);
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