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Apply batch fixing of built-in types using var
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@ -65,7 +65,7 @@ namespace osu.Game.Input
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foreach (var ruleset in rulesets)
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{
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var instance = ruleset.CreateInstance();
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foreach (var variant in instance.AvailableVariants)
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foreach (int variant in instance.AvailableVariants)
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insertDefaults(realm, existingBindings, instance.GetDefaultKeyBindings(variant), ruleset.ID, variant);
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}
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