Apply batch fixing of built-in types using var

This commit is contained in:
Dean Herbert
2021-10-27 13:04:41 +09:00
parent 1d7e97625a
commit 6944151486
263 changed files with 572 additions and 572 deletions

View File

@ -65,7 +65,7 @@ namespace osu.Game.Input
foreach (var ruleset in rulesets)
{
var instance = ruleset.CreateInstance();
foreach (var variant in instance.AvailableVariants)
foreach (int variant in instance.AvailableVariants)
insertDefaults(realm, existingBindings, instance.GetDefaultKeyBindings(variant), ruleset.ID, variant);
}