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Apply batch fixing of built-in types using var
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@ -64,7 +64,7 @@ namespace osu.Game.Overlays.BeatmapSet
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BeatmapSet.BindValueChanged(setInfo =>
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{
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var beatmapsCount = setInfo.NewValue?.Beatmaps.Count(b => b.Ruleset.Equals(Value)) ?? 0;
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int beatmapsCount = setInfo.NewValue?.Beatmaps.Count(b => b.Ruleset.Equals(Value)) ?? 0;
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count.Text = beatmapsCount.ToString();
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countContainer.FadeTo(beatmapsCount > 0 ? 1 : 0);
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