Apply batch fixing of built-in types using var

This commit is contained in:
Dean Herbert
2021-10-27 13:04:41 +09:00
parent 1d7e97625a
commit 6944151486
263 changed files with 572 additions and 572 deletions

View File

@ -72,7 +72,7 @@ namespace osu.Game.Overlays.Profile.Header
{
Show();
for (var index = 0; index < badges.Length; index++)
for (int index = 0; index < badges.Length; index++)
{
int displayIndex = index;
LoadComponentAsync(new DrawableBadge(badges[index]), asyncBadge =>