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Apply batch fixing of built-in types using var
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@ -72,7 +72,7 @@ namespace osu.Game.Overlays.Profile.Header
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{
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Show();
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for (var index = 0; index < badges.Length; index++)
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for (int index = 0; index < badges.Length; index++)
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{
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int displayIndex = index;
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LoadComponentAsync(new DrawableBadge(badges[index]), asyncBadge =>
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