Apply batch fixing of built-in types using var

This commit is contained in:
Dean Herbert
2021-10-27 13:04:41 +09:00
parent 1d7e97625a
commit 6944151486
263 changed files with 572 additions and 572 deletions

View File

@ -47,7 +47,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
var deviceItems = new List<string> { string.Empty };
deviceItems.AddRange(audio.AudioDeviceNames);
var preferredDeviceName = audio.AudioDevice.Value;
string preferredDeviceName = audio.AudioDevice.Value;
if (deviceItems.All(kv => kv != preferredDeviceName))
deviceItems.Add(preferredDeviceName);