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Apply batch fixing of built-in types using var
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@ -111,7 +111,7 @@ namespace osu.Game.Overlays
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else
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{
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var localisableDescription = enumValue.GetLocalisableDescription();
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var nonLocalisableDescription = enumValue.GetDescription();
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string nonLocalisableDescription = enumValue.GetDescription();
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// If localisable == non-localisable, then we must have a basic string, so .ToLower() is used.
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Text.Text = localisableDescription.Equals(nonLocalisableDescription)
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