Apply batch fixing of built-in types using var

This commit is contained in:
Dean Herbert
2021-10-27 13:04:41 +09:00
parent 1d7e97625a
commit 6944151486
263 changed files with 572 additions and 572 deletions

View File

@ -111,7 +111,7 @@ namespace osu.Game.Overlays
else
{
var localisableDescription = enumValue.GetLocalisableDescription();
var nonLocalisableDescription = enumValue.GetDescription();
string nonLocalisableDescription = enumValue.GetDescription();
// If localisable == non-localisable, then we must have a basic string, so .ToLower() is used.
Text.Text = localisableDescription.Equals(nonLocalisableDescription)