mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 07:06:35 +09:00
Apply batch fixing of built-in types using var
This commit is contained in:
@ -325,7 +325,7 @@ namespace osu.Game.Overlays.Volume
|
||||
delta *= accelerationModifier;
|
||||
accelerationModifier = Math.Min(max_acceleration, accelerationModifier * acceleration_multiplier);
|
||||
|
||||
var precision = Bindable.Precision;
|
||||
double precision = Bindable.Precision;
|
||||
|
||||
if (isPrecise)
|
||||
{
|
||||
|
Reference in New Issue
Block a user