Apply batch fixing of built-in types using var

This commit is contained in:
Dean Herbert
2021-10-27 13:04:41 +09:00
parent 1d7e97625a
commit 6944151486
263 changed files with 572 additions and 572 deletions

View File

@ -325,7 +325,7 @@ namespace osu.Game.Overlays.Volume
delta *= accelerationModifier;
accelerationModifier = Math.Min(max_acceleration, accelerationModifier * acceleration_multiplier);
var precision = Bindable.Precision;
double precision = Bindable.Precision;
if (isPrecise)
{