Apply batch fixing of built-in types using var

This commit is contained in:
Dean Herbert
2021-10-27 13:04:41 +09:00
parent 1d7e97625a
commit 6944151486
263 changed files with 572 additions and 572 deletions

View File

@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Edit.Checks
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
var filename = GetFilename(context.Beatmap);
string filename = GetFilename(context.Beatmap);
if (filename == null)
{
@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Edit.Checks
}
// If the file is set, also make sure it still exists.
var storagePath = context.Beatmap.BeatmapInfo.BeatmapSet.GetPathForFile(filename);
string storagePath = context.Beatmap.BeatmapInfo.BeatmapSet.GetPathForFile(filename);
if (storagePath != null)
yield break;