Apply batch fixing of built-in types using var

This commit is contained in:
Dean Herbert
2021-10-27 13:04:41 +09:00
parent 1d7e97625a
commit 6944151486
263 changed files with 572 additions and 572 deletions

View File

@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
if (i >= adds.Length)
break;
int.TryParse(adds[i], out var sound);
int.TryParse(adds[i], out int sound);
nodeSoundTypes[i] = (LegacyHitSoundType)sound;
}
}