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Apply batch fixing of built-in types using var
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@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
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if (i >= adds.Length)
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break;
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int.TryParse(adds[i], out var sound);
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int.TryParse(adds[i], out int sound);
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nodeSoundTypes[i] = (LegacyHitSoundType)sound;
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}
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}
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