Apply batch fixing of built-in types using var

This commit is contained in:
Dean Herbert
2021-10-27 13:04:41 +09:00
parent 1d7e97625a
commit 6944151486
263 changed files with 572 additions and 572 deletions

View File

@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
public float GetLength(double startTime, double endTime, double timeRange, float scrollLength)
{
var objectLength = relativePositionAt(endTime, timeRange) - relativePositionAt(startTime, timeRange);
double objectLength = relativePositionAt(endTime, timeRange) - relativePositionAt(startTime, timeRange);
return (float)(objectLength * scrollLength);
}
@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
{
generatePositionMappings(timeRange);
var mappingIndex = positionMappings.BinarySearch(search, comparer ?? Comparer<PositionMapping>.Default);
int mappingIndex = positionMappings.BinarySearch(search, comparer ?? Comparer<PositionMapping>.Default);
if (mappingIndex < 0)
{