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Apply batch fixing of built-in types using var
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@ -92,7 +92,7 @@ namespace osu.Game.Screens.Edit
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{
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int beat = index % beatDivisor;
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foreach (var divisor in BindableBeatDivisor.VALID_DIVISORS)
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foreach (int divisor in BindableBeatDivisor.VALID_DIVISORS)
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{
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if ((beat * divisor) % beatDivisor == 0)
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return divisor;
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