Apply batch fixing of built-in types using var

This commit is contained in:
Dean Herbert
2021-10-27 13:04:41 +09:00
parent 1d7e97625a
commit 6944151486
263 changed files with 572 additions and 572 deletions

View File

@ -132,8 +132,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected ColourInfo GetColourForIndexFromPlacement(int placementIndex)
{
var timingPoint = beatmap.ControlPointInfo.TimingPointAt(StartTime);
var beatLength = timingPoint.BeatLength / beatDivisor.Value;
var beatIndex = (int)Math.Round((StartTime - timingPoint.Time) / beatLength);
double beatLength = timingPoint.BeatLength / beatDivisor.Value;
int beatIndex = (int)Math.Round((StartTime - timingPoint.Time) / beatLength);
var colour = BindableBeatDivisor.GetColourFor(BindableBeatDivisor.GetDivisorForBeatIndex(beatIndex + placementIndex + 1, beatDivisor.Value), Colours);