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Apply batch fixing of built-in types using var
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@ -24,17 +24,17 @@ namespace osu.Game.Screens.Play
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if (!objects.Any())
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return;
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var firstHit = objects.First().StartTime;
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var lastHit = objects.Max(o => o.GetEndTime());
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double firstHit = objects.First().StartTime;
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double lastHit = objects.Max(o => o.GetEndTime());
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if (lastHit == 0)
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lastHit = objects.Last().StartTime;
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var interval = (lastHit - firstHit + 1) / granularity;
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double interval = (lastHit - firstHit + 1) / granularity;
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foreach (var h in objects)
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{
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var endTime = h.GetEndTime();
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double endTime = h.GetEndTime();
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Debug.Assert(endTime >= h.StartTime);
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