Apply batch fixing of built-in types using var

This commit is contained in:
Dean Herbert
2021-10-27 13:04:41 +09:00
parent 1d7e97625a
commit 6944151486
263 changed files with 572 additions and 572 deletions

View File

@ -24,17 +24,17 @@ namespace osu.Game.Screens.Play
if (!objects.Any())
return;
var firstHit = objects.First().StartTime;
var lastHit = objects.Max(o => o.GetEndTime());
double firstHit = objects.First().StartTime;
double lastHit = objects.Max(o => o.GetEndTime());
if (lastHit == 0)
lastHit = objects.Last().StartTime;
var interval = (lastHit - firstHit + 1) / granularity;
double interval = (lastHit - firstHit + 1) / granularity;
foreach (var h in objects)
{
var endTime = h.GetEndTime();
double endTime = h.GetEndTime();
Debug.Assert(endTime >= h.StartTime);