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Apply batch fixing of built-in types using var
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@ -82,7 +82,7 @@ namespace osu.Game.Screens.Play
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{
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base.Update();
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var time = gameplayClock?.CurrentTime ?? Time.Current;
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double time = gameplayClock?.CurrentTime ?? Time.Current;
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double songCurrentTime = time - startTime;
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int currentPercent = Math.Max(0, Math.Min(100, (int)(songCurrentTime / songLength * 100)));
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