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Apply batch fixing of built-in types using var
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@ -39,9 +39,9 @@ namespace osu.Game.Updater
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Schedule(() => Task.Run(CheckForUpdateAsync));
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var version = game.Version;
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string version = game.Version;
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var lastVersion = config.Get<string>(OsuSetting.Version);
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string lastVersion = config.Get<string>(OsuSetting.Version);
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if (game.IsDeployedBuild && version != lastVersion)
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{
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