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Apply batch fixing of built-in types using var
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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
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: base(hitObject, lastObject, clockRate)
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{
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// We will scale everything by this factor, so we can assume a uniform CircleSize among beatmaps.
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var scalingFactor = normalized_hitobject_radius / halfCatcherWidth;
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float scalingFactor = normalized_hitobject_radius / halfCatcherWidth;
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NormalizedPosition = BaseObject.EffectiveX * scalingFactor;
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LastNormalizedPosition = LastObject.EffectiveX * scalingFactor;
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