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Apply batch fixing of built-in types using var
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@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
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AddAssert("correct outline count", () =>
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{
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var expected = hitObject.NestedHitObjects.Count(h => !(h is TinyDroplet));
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int expected = hitObject.NestedHitObjects.Count(h => !(h is TinyDroplet));
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return this.ChildrenOfType<FruitOutline>().Count() == expected;
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});
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AddAssert("correct vertex piece count", () =>
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