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Apply batch fixing of built-in types using var
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@ -42,8 +42,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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{
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IsForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo);
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var roundedCircleSize = Math.Round(beatmap.Difficulty.CircleSize);
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var roundedOverallDifficulty = Math.Round(beatmap.Difficulty.OverallDifficulty);
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double roundedCircleSize = Math.Round(beatmap.Difficulty.CircleSize);
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double roundedOverallDifficulty = Math.Round(beatmap.Difficulty.OverallDifficulty);
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if (IsForCurrentRuleset)
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{
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@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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public static int GetColumnCountForNonConvert(BeatmapInfo beatmapInfo)
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{
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var roundedCircleSize = Math.Round(beatmapInfo.BaseDifficulty.CircleSize);
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double roundedCircleSize = Math.Round(beatmapInfo.BaseDifficulty.CircleSize);
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return (int)Math.Max(1, roundedCircleSize);
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}
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