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Apply batch fixing of built-in types using var
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@ -75,7 +75,7 @@ namespace osu.Game.Rulesets.Mania.Replays
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{
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var currentObject = Beatmap.HitObjects[i];
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var nextObjectInColumn = GetNextObject(i); // Get the next object that requires pressing the same button
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var releaseTime = calculateReleaseTime(currentObject, nextObjectInColumn);
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double releaseTime = calculateReleaseTime(currentObject, nextObjectInColumn);
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yield return new HitPoint { Time = currentObject.StartTime, Column = currentObject.Column };
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