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Apply batch fixing of built-in types using var
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@ -170,7 +170,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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base.LoadComplete();
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var firstObj = beatmap.HitObjects[0];
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var startDelay = firstObj.StartTime - firstObj.TimePreempt;
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double startDelay = firstObj.StartTime - firstObj.TimePreempt;
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using (BeginAbsoluteSequence(startDelay + break_close_late))
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leaveBreak();
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