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Apply batch fixing of built-in types using var
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@ -155,11 +155,11 @@ namespace osu.Game.Rulesets.Osu.Mods
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static (double fadeStartTime, double fadeDuration) getParameters(OsuHitObject hitObject)
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{
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var fadeOutStartTime = hitObject.StartTime - hitObject.TimePreempt + hitObject.TimeFadeIn;
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var fadeOutDuration = hitObject.TimePreempt * fade_out_duration_multiplier;
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double fadeOutStartTime = hitObject.StartTime - hitObject.TimePreempt + hitObject.TimeFadeIn;
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double fadeOutDuration = hitObject.TimePreempt * fade_out_duration_multiplier;
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// new duration from completed fade in to end (before fading out)
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var longFadeDuration = hitObject.GetEndTime() - fadeOutStartTime;
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double longFadeDuration = hitObject.GetEndTime() - fadeOutStartTime;
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switch (hitObject)
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{
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@ -167,7 +167,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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return (fadeOutStartTime, longFadeDuration);
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case SliderTick _:
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var tickFadeOutDuration = Math.Min(hitObject.TimePreempt - DrawableSliderTick.ANIM_DURATION, 1000);
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double tickFadeOutDuration = Math.Min(hitObject.TimePreempt - DrawableSliderTick.ANIM_DURATION, 1000);
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return (hitObject.StartTime - tickFadeOutDuration, tickFadeOutDuration);
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case Spinner _:
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