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Apply batch fixing of built-in types using var
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@ -93,7 +93,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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// The lifetime start will match the fade-in time of the first follow point.
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float fraction = (int)(FollowPointConnection.SPACING * 1.5) / distanceVector.Length;
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FollowPointConnection.GetFadeTimes(Start, End, fraction, out var fadeInTime, out _);
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FollowPointConnection.GetFadeTimes(Start, End, fraction, out double fadeInTime, out _);
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LifetimeStart = fadeInTime;
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LifetimeEnd = double.MaxValue; // This will be set by the connection.
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