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Apply batch fixing of built-in types using var
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@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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{
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var newEntry = new FollowPointLifetimeEntry(hitObject);
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var index = lifetimeEntries.AddInPlace(newEntry, Comparer<FollowPointLifetimeEntry>.Create((e1, e2) =>
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int index = lifetimeEntries.AddInPlace(newEntry, Comparer<FollowPointLifetimeEntry>.Create((e1, e2) =>
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{
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int comp = e1.Start.StartTime.CompareTo(e2.Start.StartTime);
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