Apply batch fixing of built-in types using var

This commit is contained in:
Dean Herbert
2021-10-27 13:04:41 +09:00
parent 1d7e97625a
commit 6944151486
263 changed files with 572 additions and 572 deletions

View File

@ -185,9 +185,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
nextTick?.TriggerResult(true);
var numHits = ticks.Count(r => r.IsHit);
int numHits = ticks.Count(r => r.IsHit);
var completion = (float)numHits / HitObject.RequiredHits;
float completion = (float)numHits / HitObject.RequiredHits;
expandingRing
.FadeTo(expandingRing.Alpha + Math.Clamp(completion / 16, 0.1f, 0.6f), 50)
@ -273,7 +273,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (Time.Current < HitObject.StartTime)
return false;
var isCentre = e.Action == TaikoAction.LeftCentre || e.Action == TaikoAction.RightCentre;
bool isCentre = e.Action == TaikoAction.LeftCentre || e.Action == TaikoAction.RightCentre;
// Ensure alternating centre and rim hits
if (lastWasCentre == isCentre)