Apply batch fixing of built-in types using var

This commit is contained in:
Dean Herbert
2021-10-27 13:04:41 +09:00
parent 1d7e97625a
commit 6944151486
263 changed files with 572 additions and 572 deletions

View File

@ -122,7 +122,7 @@ namespace osu.Game.Rulesets.Taiko.UI
if (skin == null) return;
foreach (var frameIndex in clear_animation_sequence)
foreach (int frameIndex in clear_animation_sequence)
{
var texture = getAnimationFrame(skin, TaikoMascotAnimationState.Clear, frameIndex);