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Apply batch fixing of built-in types using var
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@ -122,7 +122,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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if (skin == null) return;
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foreach (var frameIndex in clear_animation_sequence)
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foreach (int frameIndex in clear_animation_sequence)
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{
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var texture = getAnimationFrame(skin, TaikoMascotAnimationState.Clear, frameIndex);
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