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https://github.com/osukey/osukey.git
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Apply batch fixing of built-in types using var
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@ -49,7 +49,7 @@ namespace osu.Game.Tests.NonVisual
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for (int i = 0; i * beat_length_denominator < barLines.Count; i++)
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{
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var barLine = barLines[i * beat_length_denominator];
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var expectedTime = beat_length_numerator * (int)signature * i;
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int expectedTime = beat_length_numerator * (int)signature * i;
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// every seventh bar's start time should be at least greater than the whole number we expect.
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// It cannot be less, as that can affect overlapping scroll algorithms
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@ -87,7 +87,7 @@ namespace osu.Game.Tests.NonVisual
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File.WriteAllText(actualTestFile, "test");
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var rulesetStorage = storage.GetStorageForDirectory("rulesets");
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var lookupPath = rulesetStorage.GetFiles(".").Single();
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string lookupPath = rulesetStorage.GetFiles(".").Single();
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Assert.That(lookupPath, Is.EqualTo("test"));
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}
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@ -140,7 +140,7 @@ namespace osu.Game.Tests.NonVisual
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Assert.That(osuStorage, Is.Not.Null);
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foreach (var file in osuStorage.IgnoreFiles)
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foreach (string file in osuStorage.IgnoreFiles)
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{
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// avoid touching realm files which may be a pipe and break everything.
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// this is also done locally inside OsuStorage via the IgnoreFiles list.
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@ -149,7 +149,7 @@ namespace osu.Game.Tests.NonVisual
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Assert.That(storage.Exists(file), Is.False);
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}
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foreach (var dir in osuStorage.IgnoreDirectories)
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foreach (string dir in osuStorage.IgnoreDirectories)
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{
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Assert.That(Directory.Exists(Path.Combine(originalDirectory, dir)));
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Assert.That(storage.ExistsDirectory(dir), Is.False);
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@ -347,7 +347,7 @@ namespace osu.Game.Tests.NonVisual
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{
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for (int i = 0; i < 1000; i++)
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{
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var time = handler.SetFrameFromTime(destination);
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double? time = handler.SetFrameFromTime(destination);
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if (time == null || time == destination)
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return;
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}
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@ -30,7 +30,7 @@ namespace osu.Game.Tests.NonVisual
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Assert.Throws<InvalidOperationException>(() => _ = queue.Dequeue());
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int count = 0;
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foreach (var _ in queue)
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foreach (int _ in queue)
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count++;
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Assert.AreEqual(0, count);
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@ -50,7 +50,7 @@ namespace osu.Game.Tests.NonVisual
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Assert.AreEqual(i, queue[i]);
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int j = 0;
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foreach (var item in queue)
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foreach (int item in queue)
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Assert.AreEqual(j++, item);
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for (int i = queue.Count; i < queue.Count + capacity; i++)
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@ -71,7 +71,7 @@ namespace osu.Game.Tests.NonVisual
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Assert.AreEqual(count - capacity + i, queue[i]);
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int j = count - capacity;
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foreach (var item in queue)
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foreach (int item in queue)
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Assert.AreEqual(j++, item);
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for (int i = queue.Count; i < queue.Count + capacity; i++)
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@ -84,7 +84,7 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
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{
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for (int i = 0; i < userCount; ++i)
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{
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var userId = Client.Room?.Users[i].UserID ?? throw new AssertionException("Room cannot be null!");
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int userId = Client.Room?.Users[i].UserID ?? throw new AssertionException("Room cannot be null!");
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Client.ChangeUserState(userId, state);
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}
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});
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@ -29,7 +29,7 @@ namespace osu.Game.Tests.NonVisual
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});
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int count = 0;
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foreach (var unused in queue)
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foreach (char unused in queue)
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count++;
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Assert.AreEqual(0, count);
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@ -72,7 +72,7 @@ namespace osu.Game.Tests.NonVisual
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// Assert correct item return and no longer in queue after dequeueing
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Assert.AreEqual('a', queue[5]);
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var dequeuedItem = queue.Dequeue();
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char dequeuedItem = queue.Dequeue();
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Assert.AreEqual('a', dequeuedItem);
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Assert.AreEqual(5, queue.Count);
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@ -133,7 +133,7 @@ namespace osu.Game.Tests.NonVisual
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int expectedValueIndex = 0;
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// Assert items are enumerated in correct order
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foreach (var item in queue)
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foreach (char item in queue)
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{
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Assert.AreEqual(expectedValues[expectedValueIndex], item);
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expectedValueIndex++;
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