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Apply batch fixing of built-in types using var
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@ -347,7 +347,7 @@ namespace osu.Game.Tests.NonVisual
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{
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for (int i = 0; i < 1000; i++)
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{
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var time = handler.SetFrameFromTime(destination);
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double? time = handler.SetFrameFromTime(destination);
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if (time == null || time == destination)
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return;
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}
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