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Apply batch fixing of built-in types using var
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@ -72,7 +72,7 @@ namespace osu.Game.Tests.Visual.Editing
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private Vector2 getPositionForDivisor(int divisor)
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{
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var relativePosition = (float)Math.Clamp(divisor, 0, 16) / 16;
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float relativePosition = (float)Math.Clamp(divisor, 0, 16) / 16;
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var sliderDrawQuad = tickSliderBar.ScreenSpaceDrawQuad;
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return new Vector2(
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sliderDrawQuad.TopLeft.X + sliderDrawQuad.Width * relativePosition,
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@ -76,7 +76,7 @@ namespace osu.Game.Tests.Visual.Editing
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{
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var setup = Editor.ChildrenOfType<SetupScreen>().First();
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var temp = TestResources.GetTestBeatmapForImport();
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string temp = TestResources.GetTestBeatmapForImport();
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string extractedFolder = $"{temp}_extracted";
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Directory.CreateDirectory(extractedFolder);
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