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Apply batch fixing of built-in types using var
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@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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var playableBeatmap = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value);
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var multiplayerUsers = new List<MultiplayerRoomUser>();
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foreach (var user in users)
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foreach (int user in users)
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{
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SpectatorClient.StartPlay(user, Beatmap.Value.BeatmapInfo.OnlineBeatmapID ?? 0);
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var roomUser = OnlinePlayDependencies.Client.AddUser(new User { Id = user }, true);
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