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Apply batch fixing of built-in types using var
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@ -101,12 +101,12 @@ namespace osu.Game.Tournament.Components
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return;
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}
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var bpm = beatmapInfo.BeatmapSet.OnlineInfo.BPM;
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var length = beatmapInfo.Length;
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double bpm = beatmapInfo.BeatmapSet.OnlineInfo.BPM;
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double length = beatmapInfo.Length;
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string hardRockExtra = "";
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string srExtra = "";
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var ar = beatmapInfo.BaseDifficulty.ApproachRate;
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float ar = beatmapInfo.BaseDifficulty.ApproachRate;
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if ((mods & LegacyMods.HardRock) > 0)
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{
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@ -252,9 +252,9 @@ namespace osu.Game.Tournament.Components
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s.Font = OsuFont.Torus.With(weight: bold ? FontWeight.Bold : FontWeight.Regular, size: 15);
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}
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for (var i = 0; i < tuples.Length; i++)
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for (int i = 0; i < tuples.Length; i++)
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{
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var (heading, content) = tuples[i];
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(string heading, string content) = tuples[i];
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if (i > 0)
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{
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