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Add initial EditorBeatmap structure
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@ -18,6 +18,7 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Components.RadioButtons;
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using osu.Game.Screens.Edit.Compose.Components;
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@ -185,6 +186,19 @@ namespace osu.Game.Rulesets.Edit
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{
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}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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var workingBeatmap = parent.Get<IBindable<WorkingBeatmap>>();
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var playableBeatmap = (Beatmap<TObject>)workingBeatmap.Value.GetPlayableBeatmap(Ruleset.RulesetInfo, Array.Empty<Mod>());
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var editorBeatmap = new EditorBeatmap<TObject>(playableBeatmap);
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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dependencies.CacheAs(editorBeatmap);
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dependencies.CacheAs<IEditorBeatmap>(editorBeatmap);
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return dependencies;
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}
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internal override DrawableEditRuleset CreateDrawableRuleset()
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=> new DrawableEditRuleset<TObject>(CreateDrawableRuleset(Ruleset, Beatmap.Value, Array.Empty<Mod>()));
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