Add initial EditorBeatmap structure

This commit is contained in:
smoogipoo
2019-08-29 12:43:43 +09:00
parent 348d88846d
commit 6949c96aaa
3 changed files with 110 additions and 0 deletions

View File

@ -18,6 +18,7 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Components.RadioButtons;
using osu.Game.Screens.Edit.Compose.Components;
@ -185,6 +186,19 @@ namespace osu.Game.Rulesets.Edit
{
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var workingBeatmap = parent.Get<IBindable<WorkingBeatmap>>();
var playableBeatmap = (Beatmap<TObject>)workingBeatmap.Value.GetPlayableBeatmap(Ruleset.RulesetInfo, Array.Empty<Mod>());
var editorBeatmap = new EditorBeatmap<TObject>(playableBeatmap);
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs(editorBeatmap);
dependencies.CacheAs<IEditorBeatmap>(editorBeatmap);
return dependencies;
}
internal override DrawableEditRuleset CreateDrawableRuleset()
=> new DrawableEditRuleset<TObject>(CreateDrawableRuleset(Ruleset, Beatmap.Value, Array.Empty<Mod>()));