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Add initial EditorBeatmap structure
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osu.Game/Screens/Edit/IEditorBeatmap.cs
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17
osu.Game/Screens/Edit/IEditorBeatmap.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Screens.Edit
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{
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public interface IEditorBeatmap
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{
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event Action<HitObject> HitObjectAdded;
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event Action<HitObject> HitObjectRemoved;
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void Add(HitObject hitObject);
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void Remove(HitObject hitObject);
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}
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}
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