Highlight distance snap grid rings that are close to the current time value

This commit is contained in:
Dean Herbert
2022-05-06 18:25:02 +09:00
parent 118e58888b
commit 69592722f8
2 changed files with 45 additions and 7 deletions

View File

@ -4,14 +4,15 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Layout;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Compose.Components
{
@ -135,7 +136,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// </summary>
/// <param name="placementIndex">The 0-based beat index from the point of placement.</param>
/// <returns>The applicable colour.</returns>
protected ColourInfo GetColourForIndexFromPlacement(int placementIndex)
protected Color4 GetColourForIndexFromPlacement(int placementIndex)
{
var timingPoint = Beatmap.ControlPointInfo.TimingPointAt(StartTime);
double beatLength = timingPoint.BeatLength / beatDivisor.Value;
@ -144,7 +145,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
var colour = BindableBeatDivisor.GetColourFor(BindableBeatDivisor.GetDivisorForBeatIndex(beatIndex + placementIndex + 1, beatDivisor.Value), Colours);
int repeatIndex = placementIndex / beatDivisor.Value;
return ColourInfo.SingleColour(colour).MultiplyAlpha(0.5f / (repeatIndex + 1));
return colour.Opacity(0.5f / (repeatIndex + 1));
}
}
}