Simplify vertical position calculations by including spacing in height definition

This commit is contained in:
Dean Herbert
2020-10-13 18:13:36 +09:00
parent b1ddb08a4e
commit 69650c16fc
4 changed files with 10 additions and 5 deletions

View File

@ -33,7 +33,12 @@ namespace osu.Game.Screens.Select.Carousel
{
public const float CAROUSEL_BEATMAP_SPACING = 5;
public const float HEIGHT = MAX_HEIGHT * 0.6f; // TODO: add once base class is fixed + CAROUSEL_BEATMAP_SPACING;
/// <summary>
/// The height of a carousel beatmap, including vertical spacing.
/// </summary>
public const float HEIGHT = height + CAROUSEL_BEATMAP_SPACING;
private const float height = MAX_HEIGHT * 0.6f;
private readonly BeatmapInfo beatmap;
@ -70,7 +75,7 @@ namespace osu.Game.Screens.Select.Carousel
[BackgroundDependencyLoader(true)]
private void load(BeatmapManager manager, SongSelect songSelect)
{
Header.Height = HEIGHT;
Header.Height = height;
if (songSelect != null)
{