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Fix slider samples being overwritten by the last node
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@ -184,9 +184,6 @@ namespace osu.Game.Rulesets.Objects.Legacy
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nodeSamples.Add(convertSoundType(nodeSoundTypes[i], nodeBankInfos[i]));
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result = CreateSlider(pos, combo, comboOffset, convertControlPoints(points, pathType), length, repeatCount, nodeSamples);
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// The samples are played when the slider ends, which is the last node
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result.Samples = nodeSamples[^1];
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}
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else if (type.HasFlag(LegacyHitObjectType.Spinner))
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{
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