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Show control points in timing screen timeline
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@ -12,6 +12,7 @@ using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osuTK;
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@ -30,6 +31,11 @@ namespace osu.Game.Screens.Edit.Timing
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{
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}
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protected override Drawable CreateTimelineContent() => new ControlPointPart
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{
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RelativeSizeAxes = Axes.Both,
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};
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protected override Drawable CreateMainContent() => new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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