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let editor dim different from gameplay dim
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@ -122,7 +122,7 @@ namespace osu.Game.Configuration
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SetDefault(OsuSetting.PositionalHitsoundsLevel, 0.2f, 0, 1);
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SetDefault(OsuSetting.DimLevel, 0.7, 0, 1, 0.01);
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SetDefault(OsuSetting.BlurLevel, 0, 0, 1, 0.01);
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SetDefault(OsuSetting.EditorUseDim, false);
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SetDefault(OsuSetting.EditorDim, 0.25f);
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SetDefault(OsuSetting.LightenDuringBreaks, true);
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SetDefault(OsuSetting.HitLighting, true);
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@ -293,7 +293,7 @@ namespace osu.Game.Configuration
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GameplayCursorDuringTouch,
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DimLevel,
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BlurLevel,
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EditorUseDim,
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EditorDim,
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LightenDuringBreaks,
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ShowStoryboard,
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KeyOverlay,
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