let editor dim different from gameplay dim

This commit is contained in:
cdwcgt
2022-10-25 13:01:24 +09:00
parent f9c6190426
commit 6991195d69
4 changed files with 68 additions and 22 deletions

View File

@ -122,7 +122,7 @@ namespace osu.Game.Configuration
SetDefault(OsuSetting.PositionalHitsoundsLevel, 0.2f, 0, 1);
SetDefault(OsuSetting.DimLevel, 0.7, 0, 1, 0.01);
SetDefault(OsuSetting.BlurLevel, 0, 0, 1, 0.01);
SetDefault(OsuSetting.EditorUseDim, false);
SetDefault(OsuSetting.EditorDim, 0.25f);
SetDefault(OsuSetting.LightenDuringBreaks, true);
SetDefault(OsuSetting.HitLighting, true);
@ -293,7 +293,7 @@ namespace osu.Game.Configuration
GameplayCursorDuringTouch,
DimLevel,
BlurLevel,
EditorUseDim,
EditorDim,
LightenDuringBreaks,
ShowStoryboard,
KeyOverlay,