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https://github.com/osukey/osukey.git
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let editor dim different from gameplay dim
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@ -51,7 +51,6 @@ using osu.Game.Screens.Edit.Timing;
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using osu.Game.Screens.Edit.Verify;
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using osu.Game.Screens.Play;
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using osu.Game.Users;
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using osuTK.Graphics;
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using osuTK.Input;
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using CommonStrings = osu.Game.Resources.Localisation.Web.CommonStrings;
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@ -176,7 +175,7 @@ namespace osu.Game.Screens.Edit
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[Resolved(canBeNull: true)]
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private OnScreenDisplay onScreenDisplay { get; set; }
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private Bindable<bool> useUserDim;
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private Bindable<float> editorDim;
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public Editor(EditorLoader loader = null)
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{
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@ -262,8 +261,7 @@ namespace osu.Game.Screens.Edit
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OsuMenuItem undoMenuItem;
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OsuMenuItem redoMenuItem;
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TernaryStateRadioMenuItem backgroundDim;
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useUserDim = config.GetBindable<bool>(OsuSetting.EditorUseDim);
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editorDim = config.GetBindable<float>(OsuSetting.EditorDim);
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AddInternal(new OsuContextMenuContainer
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{
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@ -316,7 +314,7 @@ namespace osu.Game.Screens.Edit
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Items = new MenuItem[]
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{
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new WaveformOpacityMenuItem(config.GetBindable<float>(OsuSetting.EditorWaveformOpacity)),
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backgroundDim = new TernaryStateRadioMenuItem("Background Dim", MenuItemType.Standard, _ => useUserDim.Value = !useUserDim.Value),
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new BackgroundDimMenuItem(editorDim),
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}
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}
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}
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@ -337,12 +335,7 @@ namespace osu.Game.Screens.Edit
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changeHandler?.CanUndo.BindValueChanged(v => undoMenuItem.Action.Disabled = !v.NewValue, true);
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changeHandler?.CanRedo.BindValueChanged(v => redoMenuItem.Action.Disabled = !v.NewValue, true);
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useUserDim.BindValueChanged(s =>
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{
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dimBackground();
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backgroundDim.State.Value = s.NewValue ? TernaryState.True : TernaryState.False;
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});
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backgroundDim.State.Value = useUserDim.Value ? TernaryState.True : TernaryState.False;
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editorDim.BindValueChanged(_ => dimBackground());
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}
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[Resolved]
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@ -638,10 +631,8 @@ namespace osu.Game.Screens.Edit
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{
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ApplyToBackground(b =>
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{
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// todo: temporary. we want to be applying dim using the UserDimContainer eventually.
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if (!useUserDim.Value) b.FadeColour(Color4.DarkGray, 500);
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b.IgnoreUserSettings.Value = !useUserDim.Value;
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b.IgnoreUserSettings.Value = true;
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b.DimAmount.Value = editorDim.Value;
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b.BlurAmount.Value = 0;
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});
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}
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@ -671,8 +662,8 @@ namespace osu.Game.Screens.Edit
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ApplyToBackground(b =>
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{
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b.FadeColour(Color4.White, 500);
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b.IgnoreUserSettings.Value = true;
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//b.DimAmount.UnbindAll();
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b.DimAmount.Value = 0;
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});
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resetTrack();
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