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https://github.com/osukey/osukey.git
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let editor dim different from gameplay dim
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@ -7,10 +7,12 @@ using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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@ -21,7 +23,6 @@ using osu.Game.Screens.Edit.GameplayTest;
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using osu.Game.Screens.Play;
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using osu.Game.Storyboards;
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using osu.Game.Tests.Beatmaps.IO;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Editing
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@ -40,6 +41,14 @@ namespace osu.Game.Tests.Visual.Editing
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private BeatmapSetInfo importedBeatmapSet;
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private Bindable<float> editorDim;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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editorDim = config.GetBindable<float>(OsuSetting.EditorDim);
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}
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public override void SetUpSteps()
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{
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AddStep("import test beatmap", () => importedBeatmapSet = BeatmapImportHelper.LoadOszIntoOsu(game).GetResultSafely());
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@ -77,7 +86,7 @@ namespace osu.Game.Tests.Visual.Editing
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// this test cares about checking the background belonging to the editor specifically, so check that using reference equality
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// (as `.Equals()` cannot discern between the two, as they technically share the same database GUID).
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var background = this.ChildrenOfType<BackgroundScreenBeatmap>().Single(b => ReferenceEquals(b.Beatmap.BeatmapInfo, EditorBeatmap.BeatmapInfo));
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return background.Colour == Color4.DarkGray && background.BlurAmount.Value == 0;
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return background.DimAmount.Value == editorDim.Value && background.BlurAmount.Value == 0;
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});
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AddAssert("no mods selected", () => SelectedMods.Value.Count == 0);
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}
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@ -110,7 +119,7 @@ namespace osu.Game.Tests.Visual.Editing
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// this test cares about checking the background belonging to the editor specifically, so check that using reference equality
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// (as `.Equals()` cannot discern between the two, as they technically share the same database GUID).
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var background = this.ChildrenOfType<BackgroundScreenBeatmap>().Single(b => ReferenceEquals(b.Beatmap.BeatmapInfo, EditorBeatmap.BeatmapInfo));
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return background.Colour == Color4.DarkGray && background.BlurAmount.Value == 0;
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return background.DimAmount.Value == editorDim.Value && background.BlurAmount.Value == 0;
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});
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AddStep("start track", () => EditorClock.Start());
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