Fix a few more multiplayer test timeouts

These can be tested by adding a `Task.Delay(3000);` at the end of the
`MultiplayerClient.JoinRoom` task. The reason is typically that
`Client.Room` becomes not-null but the join task still hasn't completed
yet, so e.g. the ready button is still disabled.
This commit is contained in:
Dan Balasescu
2021-11-23 16:04:11 +09:00
parent 7906ae2b1d
commit 69a9fc9732
9 changed files with 44 additions and 13 deletions

View File

@ -24,6 +24,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
protected new MultiplayerTestSceneDependencies OnlinePlayDependencies => (MultiplayerTestSceneDependencies)base.OnlinePlayDependencies;
public bool RoomJoined => RoomManager.RoomJoined;
private readonly bool joinRoom;
protected MultiplayerTestScene(bool joinRoom = true)
@ -61,7 +63,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
if (joinRoom)
{
AddStep("join room", () => RoomManager.CreateRoom(SelectedRoom.Value));
AddUntilStep("wait for room join", () => Client.Room != null);
AddUntilStep("wait for room join", () => RoomJoined);
}
}